The Doomsday Challenge apartment

via The Doomsday Challenge apartment

Wow! It’s been a while since I’ve put any effort into any of my build but this is just insanely good. Most of what you see in these pictures is not the standard sim kit you’ll find in game. This was time consuming work folks. It doesn’t matter if you understand what’s going on here or never even played the sims, just go drop a like at the bottom of her post just for the effort she put into this.

Well done Madam!

 

The last sim has arrived: Marley Grimmes — Mia Angelina’s Sims

And we have a winner of our casting call! The sim was kindly donated by Suretha (SSSue1106). Please welcome Marley Grimmes – a geeky bookstore clerk, blogger, cosplayer and The Walking Dead fan. She might be a little on the shy side, but her wits are unmatched. Will she survive? Name: Marley Grimmes Traits: Neurotic, […]

via The last sim has arrived: Marley Grimmes — Mia Angelina’s Sims

I am such a proud geeky mommy right now!!! My dear Marley made it. Now let’s hope the girl can survive this doomsday countdown. Marley is a sims made sim meaning her father and mother are both sims and I had no hand in her look. Pure sim genetics. Oddly enough, Marley was born while I was doing the zombie apocalypse challenge and when it was over, I liked her look so much that I saved her. So I’d like to think her start in life will give her some advantage.

It’s ridiculous how invested one can become. It’s like writing. You create characters and a story and then it all just flows. I’ve always wanted someone to use one of my creations in their own story so this is a big whoopwhoop!! for me.

Thank you Mia!!

 Praise be The Player Challenge for Sims 4

 

It’s a lovely day for fishing and bathing in the sun. The is nothing like a vacation on a cruise ship to get a sim’s blood pumping or muscles relaxed. One sim is having the time of his life when he spots a cute sim reading a book. She glances up and smiles at him but before he can make his move, the ship is engulfed in a mysterious fog. The wind starts to howl and whip the waves into mountainous swell that crash over the boat. In the distance a giant rises from the sea, fire bursting into red molten liquid and suddenly it all goes dark…

Two sims survive and find themselves on a small island in the shadow of a large volcano. There are abandoned buildings  and no other sims. What might have been a flourishing community at one point, seems to have disappeared and all that is left is a single sign that reads:

“Do not displease The Player or you will swim in the red pool.”

Then, one night, the two survivors hear strange shrieks from the jungle. At first, the two survivors can’t make heads or tails of what’s going on but then,  figures shuffle out of the darkness and the survivors suddenly realize what happened to all the sims on the island…they want braaaaaaaaines.
The Prophecy

It is said that one day, two Sims will reach the island and build a glorious new community that honours The Player and follows the old ways. With offerings and rituals to appease The Player, sims here live a longer life then most and will be blessed with peace and harmony… or so you hope.
GOAL: Build a community of sims reaching generation 6 or more. The challenge fails if all Sims are dead so keep them alive!

WHAT YOU NEED:

  • A pair of dice (6er) If you do not own a pair of dice, check your app/play store on your smartphone
  • Mods: MC Command Center, Sim Torments, Extreme Violance, Zombie apocolypse (it’s devastating so be warned) http://www.sacrificialmods.com, Wicked Whims. You can still do this challange without any of the mods, it just makes it more fun if you have it.
  • 2 Sims
  • One Island Lot

 

 

The Sims:

1 Male and 1 Female YA. Dress them in clothing to match the whole castaway theme. Your sims much each have 1 positive traits, 1 neutral trait and 1 negative traits. (See lists below). This is to ensure that your sims are “normal” and not some super survivor Bear Grylls sim. You must have 1 sim with the bro/active trait as only sims with those traits can light the fire and your female sim must have the family oriented trait or she will die in childbirth. This goes for any future female sims. (Explained under Rules)

Positive: 2 Neutral: 1 Negative: 2
Active Art Lover Clumsy
Bookworm Ambitious Erratic
Bro Cat Lover Evil
Cheerful Creative Foodie
Child of the Island Dance Machine Gloomy
Child of the Ocean Dog Lover Glutton
Childish Goofball Geek
Family-Oriented Hates Children Hot-Headed
Genius Insider Lazy
Good Jealous Materialistic
Kleptomaniac Noncommittal Mean
Love Outdoors Romantic Neat
Loner Unflirty Paranoid
Music Lover Snob
Outgoing Squeamish
Perfectionist Self-absorbed
Self-assured
Slob
Vegetarian  
 
 
 
   
   
   
   
   

 

The Island Lot:

You’ll need to salt your world a bit just to make life easier. Put trees on your open lots. Change the lot trait on your lot to “off the grid”.

 

Setup and Arrangement of Necessary Start Objects:
Objects: 

  • 1 “Anything goes party bush” so your sims can relieve their bladders
  • 2 beach towels
  • 1 campfire and 1 bbq pit. One is for cooking and one is for looking (the campfire has to burn all night. See below)

Every other usable object has to be crafted during game play. The crafting system will be explained down below. I would advise you to download a few medieval or castaway cc as it really adds to the game.

How To Start:

  • Set age span to long
  • Turn phone off
  • Set to high free will
  • Bills are payment to the island gremlins. Do not miss a payment or the gremlins will take your hard earned stuff.
  • *** Note: As most EA Sim players are aware, the game will generate other Sims. There is no way to turn these things off, so for the purposes of the game, just ignore them or treat them as a hallucination or figment of your Sims imagination.

As a god, you have mighty powers and have to use them right away from the start.
Use CTRL+SHIFT+C to activate your powers:

  • testingcheatsenabled true

If you reload the game, you have to redo this procedure. We don’t want your godly powers to get rusty, do we?

Spells You Can Use If The Dice Tell You Too:

Make Sims Happy:

  • SHIFT click on the mailbox and click “make needs static” (remember to go back and turn it off again once all needs are filled)
  • Or just use MC Command Centre. Is so much easier.

 

How To Play:

Your Sims are cut off from civilization completely. No jobs, no luxury items, no electricity! Your Sims are alone on this island now. Stranded. Exhausted. But with hope! You as their godly helper will ensure they make it till the final ritual. The Sims have to work with what they have. Which is not much! But hey, at least the sun is always shining and nature has a lot to give. What your Sims will mainly do is tend crops, fish, work on their skills and craft objects that will make life on the island more comfortable. Crafting is one of the key aspects during this challenge. The Sims can create some furniture pieces or decor. (More about it down below under “crafting.”) Every day the gods will intervene and will change the fate of your Sims. Roll the dices to know what they have in store for them! (More down below.) Make sure to take good care of all of your Sims. You as their god can control them and point them to the right direction.   Have fun and good luck!!

 

 
The Dice Roll – The Will of the Gods:

Always have your dice on hand,. They are the ying and the yang of this challenge and whatever they say HAS TO BE EXECUTED!

You have to roll the dice every Sim day at 6am. The dice will tell you what The Player has in store for your Sims. You have to execute the will right away. Pause the game/go to build mode and do as The Player says. Don’t miss to roll the dice! If you forget a day, The Player gets angry and they will kill a Sim*! *(Perform will 12 from down below)

What Happens If You Roll…: 

  • (2) The Player shines it’s light of happiness and fertility on the island. A Female sim becomes pregnant. Every Sim is suddenly feeling better and draws more hope out of this miracle. [make all Sims happy from spells list]
  • (3) Wow! What is this thing? What does it do? A new skill object gets washed ashore! You won’t believe what mysterious and odd objects can reach this island..amazing! [every skill object except electronic items is allowed, choose 1]
  • (4) 1 of your sims has caught an illness. At the end of the day they must die somehow
  • (5) 10 bundles of wood, shells, trash, 2 pack veggies or 2 skill book! (You can go to the store to buy new veggies to plant or eat) Sims rejoice in this bounty. [make all Sims happy from spells list]
  •  (6) The tide is declining and a new Sim gets washed ashore! Who is this? Where did this Sim come from? Only The Player knows… [If you already have 8 Sims in the household you can ignore this will. We assume the Sim died on its exhausting journey to the island. Place a skeleton if you’d like it to look realistic] or add a pet if you don’t want a sim! You can also move the new sim to another lot and use them later for the gladiator games. (testingcheatsenabled true, click on one of the random sims running around on the island and add them so the new sim is fully random or create one using story mode or download one for the gallery)
  • (7) 5 bundles of wood, shells, trash, 1 pack veggies or 1 skill book! 
  •  (8) There’s a food shortage, get rid of 2 plants and all the food in your sims inventory (9 New items washed ashore, go collect them! Buy 2 new items, whatever you want! (10) Tsunami! Get rid of everything thing! Beds, harvestable plants, cooking appliances, pluming, skill objects, everything but your buildings
  • (11) Oh wow! This is exactly what we always wanted! Your Sims are so glad The Player has heard their prayers and sent them a new object to the island. [go shopping, go wild, you can choose whatever you like no matter costs in build/buy mode]
  • (12) The Player is absolutely furious! Sacrifice a Sim in the volcano to calm him! Preferably a virgin.  [Send one sim to the edge of the volcano and kill them using one of the mods] Once the sacrifice is complete, nothing bad can happen for ONE sim WEEK so ignore any dice roll that is bad for one week.

With food shortage or tsunami, you can sacrifice a sim to appease the player and not lose your stuff. For one week nothing bad can happen but you can only offer a sim once a week.

 

Rules:

  1. Fire Rules = Only sims with the brave trait can light the fire for meals/night time. Must be relit during the night. This is to protect family/group from wild animals and provide warmth. Children born later without this trait CAN NOT touch the fire, cannot relight/put it out
    -if the fire goes out during the night – you must wake up your bro/active sim and have them relight it.
    Family sims must sleep within close proximity of the fire.

2.Only female sims with family oriented trait will survive childbirth. If a female sim without these traits give birth…you must kill her. (Use MC Woohooer or Wicked Whims and make all woohoo risky.)

  1. If zombies spawn and come in contact with one of your sims, you can fight or run. How to fight: roll the dice, even number means you win and get things like a shirt or new shoes or 2 veggies or a teddy (small things you would find in a backpack). Uneven number means you lose and your sims dies before sunrise. If a sim comes in contact by accident, they die before sunrise.
  2. No electronics allowed (remember, this is an uncharted island)

FOOD/MATERIALS
Your sim can not change their clothes, buy rugs/curtains (later) blankets for beds (later)  WITHOUT acquiring trash.
So beachcombing and cleaning the ocean is very important.

Trash contains things like driftwood, nets and even pieces of material:
1 bag =  size of small rugs, small curtains, baby clothes, baby crib blanket (inside crib) etc..

2 bags = medium size (1 small tent) or small furniture like bookcases, small tables ect.

4 bags = large (carpets/blankets for double beds/large rugs/ large tents or 2 small tents etc) 6 blocks of fences.

To make food on the bbq pit, you must have the ingredients like fish or pineapple. Later when you get power and a fridge, you still won’t be able to make just any meal you like.
What this simply means is – you cannot make these meals without having the ingredients, and you can only get the ingredients by “harvesting” them.
And you cannot make skins/leather/fur items (anything soft or necessary to complete an item) before acquiring it via trash. A bed cannot be made without (wood + 1-2 size equivalent trash)

Keep track somewhere each time you harvested your item and how much.

BUILDING RULES: Sims CAN NOT build anything WITHOUT acquiring either the materials AND the skills necessary.

What this means is:
Trees planted – once fully grown your planted trees can be used to either harvest from OR chopped down for materials (wood) One fully grown tree = 1 bundle of firewood. (if you have the bundled wood decorations these are perfect. Delete a tree (or sell it) and give yourself 1 bundle of wood from your deco to help you keep track.
Easy mode: 1 fruit tree = 2 bundles of wood
1 wild tree = 4 bundles of wood or more depending on size (wild trees are trees on other lots)

Since your sims are on the beach, it would make sense that grounding up sea shell and mixing it with sand would make a paste you could build with.

5 sea shells = 1 paste that is the same as 1 bundle of wood.
1 bundle of wood = small sized objects (1 chair/1 building arch/1 baby crib or two blocks of wall etc)

2 bundles = 2 chairs/small table/shelves 2 or more/ etc)

In order to build a worthy sim must level up his fitness. The level of the fitness will determine how much your sims can build in 1 day, and the material they use determines what object your sim will build from. Why fitness and not handiness? You can gain fitness just by swimming around so no objects needed

Examples = Fitness level 2 + 2 bundle of harvested wood = 2 chairs or 1 small wood table, or 1 small baby crib or 2 wood arches
Get the idea? Use your best judgement to determine how much each item would require in order to make the item.
A bed would probably require 2-3 bundles of wood depending on the style/difficultly (is it a double bed? Is it a single or double bed) etc. and at least level 3-4 fitness
You must replant trees in order to chop them down to use for materials. You can cut down (delete) trees on other lots.

Stairs and fences are made of drift wood found in trash (as stated above)

Once your sim (of any generation) reaches fitness or handiness level 10 and you have enough wood and fur, you can created a boat.

How To End:

Generation 2 should start work on a place of worship for The Player. One sim must have max level handiness before building starts. Every Friday is worship day. Sims must bring a offering for The Player. This generation will also construct a jail. When other sims find their way onto your island, you can ignore them or kill them(delete them). Roll the dice, even number means you win and get what is in that sims backpack, uneven and your sims goes to jail. Hygiene means nothing for a criminal so don’t worry about that, just give them a beach towel, a toilet and a guitar. Every morning you should put a few fruits or veggies in their inventory so they can eat when hungry. Other than that, do not interact or control them. The sentence is up to you but you might want to keep them for a offering should you land on dreaded 12. You can also put sims in jail for starting fights. The first thing you should build at the temple is an arena. Every 4th Friday there will be gladiator games. Even roll, no one dies. Uneven roll, one sim dies. This generation does not attend school. Use the cheats below to keep their grades up so social services doesn’t come.

Careers.promote Highschool [Teen]
Careers.promote Gradeschool [Child]

Careers Available: Gardner, Law Enforcement (but you can’t go with your sim), Painter, Scouts, Criminal, Athlete.

 

Generation 3, one of your sims should max out logic and “restore” electricity and “build a school”. (send kids to school)

Careers Available: Doctor (but you can’t go with your sim), Writer, Tech Guru, Freelance, Conservation.

 

Generation 4, max level science and charisma before building a town hall and science lab.

Careers Available: Science, Military, Politics, Secret Agent, Business, Vet.

 

Generation 5, max level painting or writing and cooking before building a theatre and eatery. You can now open a retail store as well and can join your sims at work.

Careers Available: Acting, Entertainment, Culinary.

No social media jobs will be available. Friday worship and gladiator games must continue till the end.

When you have 6 generations of Sims, you can start the ritual! Sims should have finished the place of worship by now. All sims must gather for a great feast, dancing and offerings. Roll the dice one last time. High numbers (7-12) and you activate THE END (whatever way you want to kill ALL sims). Low numbers (1-6) and all sims life happily ever after. Conceive a child that will be the chosen one and continue your happy little cult.

Credit:

I took bits and pieces from my favoured challenges and made this one. All credit goes to these great simmers. I take no credit for this challenge, I only tweaked what they started.

http://simscommunity.info/social/threads/the-island-challenge.4224/

THE ISLAND 
CHALLENGE​ by Simproved

https://forums.thesims.com/en_us/discussion/754449/sims-3-survival-island-challenge

SIMS 3 SURVIVAL ISLAND CHALLENGE by starburstcece

http://modthesims.info/t/476963

Castaway/Island challenge with a diff. twist by Ephy

http://modthesims.info/t/593780

Sims 3 Castaway Survivor Challenge (Parts One and Two) by freidapearl

http://modthesims.info/t/589247

My Island/Shipwrecked Challenge by DuckSimmer101

 

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For Fans of The Sims

We at the Simsburton Post are interested in seeking writer talent for our Facebook Page. We started out small–a handful of writers in a small town, doing whatever it took to get the story. But now, as Simsburton grows–we realize that there’s just so much out there to cover, we need more folks–like you–to get the big stories that face the residents of Simsburton every day!!
We cover each of the Districts associated with Simsburton and feature highlights from as many angles as we can. MidgeChats! was our first featured news piece that really got Simsburton on the map and covered some of the more colorful folks associated with our little corner of the world. Midge Perkins, our Page 2 writer and Co-Editor of the paper, made it a point to feature each person as intimately as they’d allow–with only minor hiccups.
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SimsTube is Simsburton’s answer to YouTube, and offers a fresh look into the lives of the residents who live and work in our community. Wedding Engagements, amazing School Projects, and other such diverse clips are peppered into SimsTube to give even further insight into who we are–and it’s not always sunshine and rainbows.
Our Newest Segment–HandySims is a slow burn, but it’s gaining in popularity and is used to showcase local architectural talent in the city. In the HandySims segment we visit a local community lot and feature some of our favorite discoveries on the property, as well as a generous promotion to the Architect’s business page (their TS4 gallery page).
We give the facts and leave nothing to the shadows. A recent expose shed light on unfair and illegal practices by the Government to “out” our protected news sources. We fought that, and won! We may be a small paper, but we bite too!
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Just A Couple Headlines
The Simsburton Post is still looking for any information into the death of Sean Anderfel, and as the news organization that broke the story, it’s any wonder that any tips we get, we pounce on!!
We’re looking forward to stretching our muscles and really tackling the stories in your neighborhoods–but we need your help! If something happens in your “neck of the woods”, we want you to submit your story to us. But, just like any other paper–we have a quick interview process and would be interested to see a small sampling of your work.

If you are interested, please contact us via messenger through The Simsburton Post–we’ll review your submission and contact you for your “interview”. Good Luck!!

https://www.facebook.com/SimsburtonPost/?__tn__=kCH-R&eid=ARAQ_VK4HbBaK9_ddpRDMCx_gP5s7RcW0fvN7qk7UaNg7J5_UM9zu7eeWXzKpV04gATaFtdwEar5bW00&hc_ref=ARSHVNy-bFMi13WMWcLn_wRsQDPifk13B1nO4jSZh69Y_Oypg0VCHiD0c_hXiFzyZiM&__xts__%5B0%5D=68.ARAP6W3SpMYHsXa7h2IE9WqJsiz6yUleEbQo6Odv8HR4mNsF4nwHBoxiT_UedqOmJaHbECBg8h8_EKctK1ZjMURh_4h4SMtqM1PRYgsjmr2Y84wiu91JU0GqN5wzfXaYlEsWxpU4VZIy1AG5dBdlU56HUXcRJw7OXTPn875ROcO2It9uZRDz_uRp344HT3q3b-kseZIVfzWXmSU-tMBbuE-tc8u4DML0VV_2PuqjXdFxkSdo3UsQ9Td_qHnc4w72X_iae33i8oHApkcyx0TKDfSWu_9kKUTt8bMArB_9ZJ47fr9PneTuLhpMkVLbQwsSjQ14orymfze2sARXBXsw52xaa1X-EQUdNBN1WROplDlHcn7NIfg75YamJRDRWPkvRXJtuImc_lGsrn3oXAw3sy94qIwrloEFei24AhF8Ro6fuRjg97HS7EB_H9imXdjMXHOBRq3CMHjS2yVgdGgU1PJ1K4kNX-Xld0PzEqKHbZDV0YPThqYXzQXL

Sims 3: This Is The End

No not for The Sims 3. That will never happen but it will be the end for your sims family if you don’t keep your athletic skill high and lock the doors at full moon. I’m working on a massive multiple town challenge. It’s been submitted to Mod The Sims and IF they approve I’ll share it here as well. We are talking one family, 9 towns and 9 challenges. You need to survive through it all. If you are a fan of apocalypse movies, zombies, legacy play and storytelling then this bad boy is for you. It’s how my Alex Trussell stories were born but I’m thinking of removing them and starting fresh with the challenge stories. So fingers crossed the admins at MTS like my stuff and pretty soon you can travel with me all over the sim world.

Watch this space.

The Sims 3: The Alex Trussell Stories

GB2.jpg

After driving for what feels like endless days, Alex and the gang stops in Great Bear. A small town surrounded by mountains and filled with outdoorsy sims.

“We should look for a place to lay low for a few days. Gather supplies and figure out our next move.” RJ suggests and everyone happily agrees that it’s time to take a break from the road.

GB3.jpg

Jayden and Alex have only grown closer. They are thinking of getting married and starting a family but with inmates for friends, the peace never last long. A few days into their stay in Great Bear, Ronnie just can’t help himself and tries to mug an old lady. His arrested by the town sheriff Rick Grimes.

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“I’ve been onto you five since you rolled up at the diner. This is my town, you really think anything happens without me knowing?”Sheriff Grimes asked Ronnie as he walked him into the police station.

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It was up to Alex to bail Ronnie out and try to smooth things over with the sheriff until they had everything they needed to move on. That night, Sheriff Grimes makes a unexpected house call that has all the inmates on edge.

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He tells Alex  that they are looking for four asylum inmates that escaped from Sunset Valley. Alex explains that although Ronnie has a bit of a problem leaving other sims things alone, they don’t know much about escaped inmates.

“Where did you come from?”

“Bridgeport. Enjoyed a few nights in the city and now we are heading back to collage.” Alex gives the sheriff a nervous smile.

“Mmm. And what are you doing in Great Bear?”

“Oh well we thought we might do a hike. Great trails around here and I hear the fishing is pretty good this time of year.” The sheriff smiles and nods. Good thing Alex was listening to the locals talk when they were at the diner.

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“Well you kids be careful out there then and if you see any funny looking folks, give me a call. Oh, and do remind your friend to keep his hands to himself. Next time, I’ll throw his ass in jail and forget about him.”

Alex agrees and is relieved to know that not only have they not been made as the inmates, his misdeeds in Northeney has not yet reached this far.

“Alex! Come quick. There’s something on the news about Sunset Valley.” RJ calls from the porch.

GB4.jpgGB5.jpg

“Good evening, further events concerning the virus that ravaged Sunset Valley have unfolded. Marshal law has now been declared on the streets of Sunset Valley. The death toll continues to rise and citizens are resorting to desperate acts of crime to survive.
Scientists have reported that the virus is strongly believed to lie dormant in host sims who contain a genetic resistance to it. Anyone who comes in direct contact with the host becomes a carrier who must either develop antibodies to force the virus back into dormancy or their bloodstream is poisoned leading to organ shutdown and death. The survival rate in humans is 1 out of every 12 infected. There have been very few reported cases in the supernatural community. Scientists are calling it the “T-12 Virus” but survivors in Sunset Valley are rumored to have given it a very different name, “The Doomsday Virus”.

Sheriff Grimes excuses himself, mumbling something about his son Carl. For a moment, everybody just sits around. Too shocked to talk.

“Guys, we need to go now. We need to find a place to settle down before this virus hits.”Ronnie says and gets up.

“You don’t really think it’s going to spread do you? I mean, the government will sort this out.”Reggie says but her voice is shaky. Even she doesn’t believe what she’s saying.

“We’ve all been in government institutes. How well did that go?”Alex asks.

They all agree that it’s time to go. They decide to head to Grey Meadows. An industrial town that has run empty after the economy took a turn and most factories closed. Less sims, less virus.

 

 

Sims 3: The Alex Trussell Stories

Alex Trussell has been in one mental asylum after the other his entire life. At this point, it’s the only home he knows and he makes the best of it. Playing cards with “friends” or sunbathing outside the asylum doors, nothing gets him down anymore.

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But for months now, many of his “friends” have been going missing. All nurse Dutchy says about it, is that they have gone home. Alex might be in an asylum but he’s not dumb, just depressed and he knows crazy when he sees crazy. He knows that Bob is as crazy as they come and there is no way he would ever be let out. So where did he go? Alex’s best friend Ronnie has a few theories but Alex isn’t sure aliens had much to do with this (they do exist but you can’t blame them for everything.)

On a nice sunny day, Alex notices a few soldiers unloading a van at the back.

“Okay Ronnie, you need to keep nurse Dutchy busy while I go down and see what’s going on.”

“Do I have to? She always slaps my ass if I just smile at her. I don’t want that hippo jumping me mate.” Ronnie moans.

“Just do it Ronnie. Ask the two girls RJ and Reggie to keep watch. I’m in no mood for solitary this week.”

Ronnie turns on the charm and saunters over to nurse Dutchy.

“What’s cooking good lookin’?”

“Oh now Ronnie, that’s no way to talk to a lady.” nurse Dutchy says with a devilish smile.

“So what’s up with all the sims in camo?” Ronnie cocks his head to the sims sitting just behind him.

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“That’s none of our business Ronnie. We are here to focus on recovery and returning to society.” she says and starts to walk away.

“Please nurse, just give me something. It’s so boring in here.” he gives her his biggest brightest smile and lovingly rubs her arm. She giggles and playfully slaps his hand away.

“Ronnie, you know the military always brings medicine for you and the other patients. There is nothing sinister about it sweetie.”

Ronnie walks over to RJ and Reggie while keeping an eye out for orderlies that might be listening in on the conversation.

“Listen you guys, something is up. I have a bad feeling. As soon as Alex get’s back, we should start working on a plan to get out of here.”

“And go where?” RJ asks without looking at Ronnie.

“It doesn’t matter. Ronnie is right, something bad is going down here. I haven’t seen Malinda for weeks now and nobody can tell me what happened to her. They just came and took her one night. You want to wait until your next RJ?” Reggie says wiping away tears.

Meanwhile, Alex is sneaking around downstairs when he hears voices coming his way. He ducks into one of the empty rooms and holds his breath. He will be in so much trouble if they catch him here. Alex recognizes the asylum doctor, Helen Smith. She looks like she has aged overnight. He remembers hearing screaming last night and doors banging. She must have had a very difficult patient to deal with. Now that he thinks about it, she hasn’t been around much. She spends most days and night down here, in her lab but doing what?

“I’m sorry doctor but what we have is what you have. There is nothing more to give. They’ve cut the budget and unless you can give me any results, I can’t get more money.”

“The results are simple general. Nothing works. We can’t stop this. What ever it is, there is nothing that can cure it. We’ve done all we can.”

“Then it’s time to kill the project.” The general salutes her and walks away quickly.

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Doctor Smith starts to cry and walks towards the room Alex is in. He slowly backs up into the darkness hoping to hide from her. Alex hears something moving behind him. He slowly turns around and finds himself staring into a pair of yellow eyes. A hand shoots out of the darkness trying to grab him but Alex jumps out of reach and slams into a table full of instruments. With his heart beating between his ears, Alex realizes his been made. He needs to hide. Just as he slides behind a bookcase, the light flickers to life.

Doctor Smith looks around the room. Now Alex can see where the arm came from. A cell no bigger then his room without any lights. Is this a new place to put patients? Doctor Smith walks over to the mess Alex made and looks over to the cell.

“Getting a bit restless aren’t you.” she says to the figure in the cell. She slowly walks close and stands watching as a thin green arm tries to grab her.

“I’m so sorry Bob.” she whispers as she pull out a gun and shoots. Alex slaps a hand over his mouth to stop the scream that wants to leap from his mouth. He waits for the doctor to leave and for a split second he wants to go and check on Bob but that didn’t look like Bob.

“It’s time to go.” Alex grabs RJ by the arm and starts pulling her towards the backdoor.

“Wait what? Hold on Alex, we have to have a plan first.”

“Screw that. We need to go now. They are killing the project and we are the project.”

“We need to find Ronnie and Reggie. We can’t leave without them and you need to tell us what’s going on Alex.”

Reggie and Ronnie suddenly come running down the corridor.

“We need to go. We need to go now.” Ronnie says trying to catch his breath.

Pop-pop-pop

“What is that? Is that..”

“It’s gunfire RJ. We have the asylums van parked at the gate. We need to leave now guys.” Ronnie says.

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As soon as they step outside, it’s clear chaos has descended on the asylum. Soldiers, patients and staff are all running but Alex can’t seem to figure out from what.

“Alex, let’s go!”

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As they drive away, Alex realizes his leaving the only home his ever know. He’s never been free, never been allowed to do as he likes.  Reggie puts her head on his shoulder and sighs.

“How does it feel to finally be your own boss?” Ronnie asks from behind the wheel and give RJ a playful slap on the leg. Between soft sobs she tries to give Ronnie a little smile.

“I think we’re in big trouble.” Reggie whispers as they speed out of town leaving Sunset Valley and all it’s secrets behind.

Check in again for episode 2

(All sims are form Haunted Valley 2 by Rflong7)

https://www.thesims3.com/assetDetail.html?assetId=8005233